These may in turn be grouped together under a corps and/or army command & supply unit. The basic unit now represents regiment/brigade or divisional command & supply units, and these are grouped together to form divisions. In my enthusiasm, I had fallen into the trap of trying to be too clever. They are there to wargame, not to be bean counters!Īs the optimum number of units players seem to be happy to handle during a wargame is about twelve, I had to have a bit of a re-think. Trying to keep track of the SPs for that many units during a game would be a mammoth task and would have taken away some of the enjoyment players expect from their wargaming. and if a player was going to have to command a corps of three such division plus corps assets, they would be handling about thirty units. Each division had just too many units represented on the tabletop!įor example, a Russian rifle division comprised eight separate elements/units. division battle but was just too large for an operational-level battle unless one had a very large grid and a lot of time and patience. After writing about how my proposed method of calculating Strength Points could be applied to a divisional-sized formation, I realised that such a formation was ideal for a division vs.
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